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How to Build a Session From Scratch

The best of the just kickin' it podcast | series 01 episode 01
In this episode, Ben gives us insights into how to build a session from scratch.

Discussion Points Include:

  • How to assess coaches
  • Creating a training session
  • Principles for practice design

About Guest

  • Coach Educator
  • UEFA Pro Licensed Coach
  • Previous roles at: The English FA, Fulham.

Podcast Notes

How Do We Assess Coaches?

A lot of coaching education courses are constructed out of convenience. It's about assessing the most amount of coaches in the least amount of time. Ben has been at the forefront of changing that and transitioning the assessment portion of courses from artificial environments to the natural environment the coach actually works in

Ben avoids relativism where everything is deemed acceptable coaching by assessing coaches on the following principles:

  1. Values: What things are important to you? Who are you?

  2. Playing Style: How do you want to play? What’s your style of play? What are your principles?

  3. Player Type & Needs: What are the characteristics of the players in your care and what qualities might you want to support the development of?

  4. Coaching Style: How do you coach? Given the combination of your values, your playing style, and the needs of the players — how might you coach to integrate those elements?

  5. Holistic Approach: How do you support psycho-social, physiological, and other elements into your training environment?

Ben asks the coaches in his courses to be able to answer the 5 principles above. His assessment of them as a coach is then based on how aligned what they said is with what they actually do.

Ben has flipped coaching education on its head. “In the beginning, the instructors had a narrow vision of how football should be played and delegates were asked to align with that vision. What we are doing now is asking coaches to explain their vision and assessing them on how closely what they actually do reflects their preferred vision. It’s the alignment of what you practice with what you preach.”

Culture & Context

The Laws of the Game are Universal and many principles of the game are Universal, regardless of where you coach or play football. However, “how people interpret those laws of the game and those principles of the way the game should be played are different.”

This is most obviously noticed in the World Cup. You will see a big difference between Iceland’s interpretation of the Laws and Principles compared to Spain, for example.

Telling & Asking

Telling the players what to do and asking them questions to help them understand and discover are both tools in the coaches toolbox.

“If we say that decision making is important, which we have, then that requires more of a Socratic (Question led) approach and compromise on behalf of the coach.

“If you want more routine and a narrower profile, then a command approach is maybe more appropriate.”

How to Ask Good Questions

A lot of times, coaches dismiss asking questions due to their own inability to ask good ones but, it is quite common for coaches to ask questions with an answer they are seeking already built in to the question.

Players can catch on to this and will adapt by taking “stabs in the dark” as to what the answer the coach wants is. This entire process can be frustrating and unnecessary and often it is easier to just tell the players what to do. But, it comes down to assessing what makes a good question?

“A lot of times coaches ask questions that aren’t questions, but are answers.”

“If you ask a narrow question, then you get a narrow answer.”

“If you have an answer in your head already at a particular moment, then go ahead and just tell them.”

“If you think that there is a collection of different situations that the player might see, then it might be worthwhile to ask a relatively open questions.” — The benefit of asking questions in this way is that they can give you insight into what the player see’s when they play

There is also good moments and bad moments to ask questions. If you have a question for a particular player, then maybe you wait for a rest period, or stoppage to ask them a question that doesn’t stop the entire team. This can make the player feel anxious because everyone is listening and it can cause other players to grow disinterested. Asking questions away from the group can make things feel more personal (in a good way).

Be cautious stepping in and correcting a particular situation because no situation ever repeats itself in the game. Philosopher Heraclitus famously said, “No man ever steps in the same river twice, for it’s not the same river and he’s not the same man.”  So, then why do we coach a particular situation that will be different next time? Defender may be in a different place, teammates, etc. It’s something to think about.

Binary Thinking

Everything works and everything doesn’t work in football.

Anytime we are applying inputs, we will get outputs. Sometimes, those outputs are positive and sometimes they are negative. We need to be very careful in applying causality to situations when we get an output. The truth is that effects in complex systems don’t have easily understood causes.

With that said, we have a tendency as a collective coaching consciousness to think in binary teams. Opposed vs Unopposed. Telling vs Asking. Possession vs Long Ball. “Anytime you say something like, “I’ll never do unopposed training” — you’ve just limited yourself from an option that may prove useful at some point.”

The best coaches maximise the tools at their disposal to support player development. They develop the best understanding of those things and then decide what the best possible intervention will be with a particular athlete, or team.

Constraints Led Coaching

Ben has his own interpretation of Task, Environment, and Player constraints

Task — the way that you want to play (Playing style)

Players — Their positions, their previous positions, and their proclivities (ex: a R. Footed Left Sided Center Back will have different action possibilities than a L. Footed one)

Environment — The opponent’s playing style, the weather conditions, the pitch surface, the behaviour of the fans & staff, etc.

The idea is that “As the task, the players, or the environment changes — it is probable that the solutions to the problems change.”

The question becomes: “How do we design particular practices and competition opportunities that enable the players to practice our style, blend it with their individual needs within varying environments to allow us to develop adaptable skill capable of responding to various challenges.”

Creating a Training Session

Build the design: 1–4–4–2 v 1–4–3–3


Build the Design:

At Chelsea, Ben’s teams played a 1–4–4–2 and a 1–4–3–3 because the 1st team played that at the time, as did the England National team.

So, this would be the starting point for building the design of the session.

Build the design: 14 players

Ben would keep the “central spine” in tact for both teams to create a 7v7 with GK, but still using the consistent communication that exists in the playing formation for both teams.

Now, if you don’t have 22 players, or you want more repetitions; how do you reduce the session while keeping the bigger picture in mind?

Let’s say you only have 14 players at training tomorrow night. What can you do?
Figure 1
Figure 2
Figure 3
Figure 1: 7v7 Game reduced from the original 11v11 (1–4–4–2 v 1–4–3–3).

Figure 2:
the 3v1 advantage for the white team against the lone striker of the red team.

Figure 3: How can our playing style be integrated into this 3v1 to frame the tasks and the conditions for the players to experience and practice. - Based on out style, and this 3v1 - the White CB's and GK may be tasked with knowing how to use this 3v1 to change the speed of the game.

We might consider a condition that challenges them with "Any forward passes need to be played one touch" - this encourages them to look for opportunities to let the ball run across their body and play one touch into midfield, or further up the pitch.
Figure 4
Figure 5
Figure 6
Figure 4:  7v7 Game reduced from the original 11v11 (1–4–4–2 v 1–4–3–3)

Figure 5: 
How will red manage to defend the 3v1 advantage for the white team and prevent them from successfully building up? 

Based on our style, and this 3v1 - the red ACM's may be tasked with recognising moments that they can press the opposition CB's to squeeze the space and win back the ball.

Figure 6: Red may be challenged to recognise the moments to press the opposition CB’s in order to prevent them from successfully building up.

As you can see, rather than picking individual themes — Ben advocates for “embodying your style through all of the work that you do.”

Principles For Practice Design

The 4 D’s

Direction — the goal of the game is to kick the ball into the opponent’s goal and prevent it from going in yours

Definition
— the session should take place in the area of the pitch that the (inter)actions being trained are most likely to occur

Decisions
— the players will have information to perceive that influences their decisions.

Difference — Decisions will present themselves in different ways to different players. The Left Center Back (LCB) will potentially perceive different information and have different possibilities for actions than the Right Center Back (RCB)
The Design
Big Pitch
Small Pitch
Narrow Pitch
Wide Pitch
“The pitch size that you choose will give the players difference in how things occur from a technical, tactical, physical, and psychological standpoint.”

Player Distribution
Player’s are distributed on the pitch in a way that represents some of the ways they might be organised in a game

Player Demands
Ben works through what he calls the 3 R’s

The 3R's - Restrict, Relate, Reward

Restrict

Example — you tell the players that they may take 1 touch, or 4 or more.
  • Pros - Increases repetition, you make players do something more often
  • Con’s — reduces cognition as players are more likely to just follow the restrictions blindly

Relate

Example — you challenge the players to recognise the moments to take 1 touch and the moments to take 4 or more.
  • Pros - great for cognition and decision making as players have to be aware of when they make certain decisions
  • Con’s — Not great for repetition

Reward

Example — the number of players you dribble past before you score equals the number of goals. You reward certain behaviours.
  • Pros + Cons - basically a mix of both as it increases the chances of repetition of specific behaviors without forcing them to behave in a particular way.

Putting It All Together

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