Decision Making, Dualism,
and Descartes
Discussion Points Include:
About Guest
Transcript - Click to expand
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Podcast Notes
Introduction
Learning is Non-Linear
Survivorship Bias

“We can’t throw a carton of eggs at the wall, grab the egg that didn’t break, show it to the world and say ‘look, the system works’”
“Talent is the graveyard of evidence. Nobody see’s the dead bodies.”
Mark makes a great counter-point to the claim that we should be imitating the ‘best coaches’. “Maurizio Sarri was a banker. So, should we all become bankers before we become coaches? There will always be examples.” The important thing to keep in mind is that that’s what a certain club did, or a certain coach did, in a very particular context, in a very particular culture, and in a very particular time. We can’t extract universal truths from particular situations.
We need to be more vigilant against people, organizations, clubs, and companies trying to sell their product, methodology, or book on the basis of survivorship bias. We need to ask to see the dead bodies.
Hollywood Coaching
Constraints Led Approach

Decision Making

Learning Design
He says, “you haven’t made a decision until you have executed it.” Players don’t theorize in the middle of a game, so the decision and the execution are nested inside of one another. We don’t perceive and then act, we perceive-act.
“The design is where the feedback comes from first, then based on how they act you just ‘nudge’ them.”
Principles
Examples
Competition
Rivalry/competition causes players to overemphasize old behaviors and copy what has worked in the past. Instead of iterating and improving, they rely on what they can already do in the hopes of outcompeting their (perceived) rival in the team.
“Compare yourself to who you were yesterday, not who someone else is today.”
Planning a Session

In possession: Search, Discover, Exploit space and gaps. (Football interactions that emerge: Dribble, drive, pass, shoot, movement without ball)
Recovering the ball: Close space, minimize gaps and possibilities for opponent’s football interactions and win the ball. (Football Interactions that emerge: Press, tackling, movement without the ball)